﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UIFW;
using UnityEngine.UI;

public class LoginUIForm : BaseUIForm {

    public GameObject imageMale;
    public GameObject imageFemale;
    private bool isChose=false;
    public void Awake()
    {
        CurrentUIType.uiShowMode = UIShowMode.HideOther;

        rigisterButtonEvent("BtnMale",
            w =>
            {
                
            });
        rigisterButtonEvent("BtnFemale",
            f =>
            {

               
                
            });
        rigisterButtonEvent("BtnConfirm",
            p =>
            {
           
            });
    }
}
